AudioLogic is a spatial audio engine for Linux/PipeWire built around five distinct algorithms, each solving a different problem: manufacturing width from narrow masters, re-placing the diffuse field already in a recording, synthesizing distance and space, or decoding matrixed surround. It runs as a persistent virtual sink — every application routes through it automatically — and control lives in a small tray panel: pick the algorithm and output device, then work the parameters directly. On the default deep_field, that means dialing distance, space size, field level and air absorption in real time, with a wet/dry blend that A/Bs against the untouched signal so you can hear exactly what the processing costs.

The design is honest about its trade-offs: bit-exact bypass where it claims one, one-way processing that widens without collapsing your center, and documented limits where the field falls short of its own spec. Whether it improves a given recording depends heavily on the source material and your render profile — speakers and headphones get deliberately different cues — because it recovers and re-places what's there, it doesn't invent detail that was never captured.